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Author Topic: Player Feedback  (Read 47515 times)

Rifkin

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Player Feedback
« on: December 30, 2014, 02:19:01 pm »
Hello and Welcome to the Gladiator Survival Forums.

This forum post is where players can give feedback on anything related to the Gladiator Survival module, that being features, level scaling, monsters, etc.

This is NOT a Bug Reporting forum, do not post bugs here. (Go to the Bug Reporting Board for that.)

Feel free to voice your opinion here, I just ask that all suggestions and complaints are CONSTRUCTIVE.
« Last Edit: December 30, 2014, 02:21:07 pm by Rifkin »

Indigocell

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Re: Player Feedback
« Reply #1 on: January 04, 2015, 11:37:50 am »
So far I do not have very many ideas to improve upon the game. This is by far one of the more challenging survival servers. My first few characters were fleshed out and died relatively quickly. I've been maintaining a distance with most of my other characters because of their short lifespan. This has resulted in a great deal of fairly generic characters because I feel like it would be exhausting to lose one I cared about so often. I find it difficult to maintain distance otherwise.

With that said, I am going to try and refine my gameplay and hopefully bring a character past lvl 2.

I will try and think of some stuff to improve the module and I encourage others to do the same.

Edit: I suppose I have one minor suggestion if it isn't too much trouble. I notice it is very difficult to see what is going on in the arena when you are spectating from the Pulvinus, which is a shame. I believe it is because line of sight is blocked by the placeables around it.  You are also teleported back to the slave pens as soon as the match is over which is kind of jarring, maybe that could be delayed by a few rounds.
« Last Edit: January 04, 2015, 12:39:04 pm by Indigocell »

Mentfrost

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Re: Player Feedback
« Reply #2 on: January 06, 2015, 12:07:20 am »
If the server is set in Athas, then I think there would need to be something that spells out the differences in the setting.
Stuff like how there are no gods, Elves are violent short lived claustrophobic, Halflings are savage cannibal tribals, Dwarves have no hair, at all, not even beards.

Rifkin

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Re: Player Feedback
« Reply #3 on: January 06, 2015, 06:32:12 pm »
If the server is set in Athas, then I think there would need to be something that spells out the differences in the setting.
Stuff like how there are no gods, Elves are violent short lived claustrophobic, Halflings are savage cannibal tribals, Dwarves have no hair, at all, not even beards.

This is something we will slowly be working towards, since the server is still very much within development there isn't any reason to jump headlong into things that I will have to code in/modify in the game. I don't really want to have to use custom content haks as I feel that will negatively affect the server population (even if it has a very small population already)...

So for now we will just assume that the setting is a new Darksun setting where the previous trappings of the setting that do not mesh with NWN are not present.

Rifkin

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Re: Player Feedback
« Reply #4 on: January 06, 2015, 06:34:37 pm »
So far I do not have very many ideas to improve upon the game. This is by far one of the more challenging survival servers. My first few characters were fleshed out and died relatively quickly. I've been maintaining a distance with most of my other characters because of their short lifespan. This has resulted in a great deal of fairly generic characters because I feel like it would be exhausting to lose one I cared about so often. I find it difficult to maintain distance otherwise.

Yes, I understand this completely, especially so for Gladiator Survival where your characters choices for survival are limited and the setting is actively trying to get you killed. (arena matches, punishment, etc)

Edit: I suppose I have one minor suggestion if it isn't too much trouble. I notice it is very difficult to see what is going on in the arena when you are spectating from the Pulvinus, which is a shame. I believe it is because line of sight is blocked by the placeables around it.  You are also teleported back to the slave pens as soon as the match is over which is kind of jarring, maybe that could be delayed by a few rounds.

This is a great idea, you will find that I have increased the number of seconds before the players are ported back, also I will look into fixing the visibility issue.

 

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